<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet type='text/xsl' href='http://rss.feedsportal.com/xsl/eng/rss.xsl'?>
<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" version="2.0"><channel><title>Eurogamer - Reviews</title><link>http://www.eurogamer.net</link><description>Reviews from Eurogamer</description><language>en-gb</language><copyright>Copyright 1999-2009 Eurogamer Network Ltd.</copyright><pubDate>Sat, 11 Jul 2009 08:19:03 GMT</pubDate><lastBuildDate>Sat, 11 Jul 2009 08:19:03 GMT</lastBuildDate><ttl>30</ttl><item><title>Re-review: Age of Conan</title><link>http://rss.feedsportal.com/c/352/f/4739/s/538e44a/l/0L0Seurogamer0Bnet0Carticles0Cage0Eof0Econan0Ere0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Thoth-Amon? Gesundheit. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; Confident in a much-improved MMO, Funcom launched its re-evaluation campaign for Age of Conan this week. We're marking the occasion by giving away 1000 free copies of the game, and re-evaluating our own stance on it below. &lt;/p&gt; &lt;p&gt; I've got history with Age of Conan. Ever since Eurogamer started revisiting MMOGs on a regular basis, it's been inevitable that some games will have their ups and downs - but few quite as steep a rollercoaster ride as Funcom's rough-hewn epic of blood, steel and breasts. &lt;/p&gt; &lt;p&gt; Twelve months ago, I was too lenient. Giving the game 8/10 in its first review on the site, I was aware of problems - some gaps in the content, bugs in the game engine, and so on - but optimistic. No MMO has a totally smooth launch, and Conan's was rougher than most, but I - foolishly - scored the game on its potential and on the heartfelt belief that Funcom, the company which had resuscitated Anarchy Online after a terrible launch and turned it into a warmly-regarded cult hit, would have the problems smoothed out in no time. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/age-of-conan-re-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/538e44a/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Re-review: Age of Conan&amp;link=http://www.eurogamer.net/articles/age-of-conan-re-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Re-review: Age of Conan&amp;link=http://www.eurogamer.net/articles/age-of-conan-re-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086921769/u/0/f/4739/c/352/s/87614538/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086921769/u/0/f/4739/c/352/s/87614538/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Re-review</category><category domain="platform">MMO</category><pubDate>Fri, 10 Jul 2009 14:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/age-of-conan-re-review</guid></item><item><title>Review: Battlefield 1943</title><link>http://rss.feedsportal.com/c/352/f/4739/s/5383c85/l/0L0Seurogamer0Bnet0Carticles0Cbattlefield0E19430Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; War is heck. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; It's a testament to DICE's original multiplayer war game that even though there's been a spin-off or expansion every year since 2002, many people have been holding out for a proper World War 2 sequel for seven years. That this sequel arrives on consoles first, rather than PC, and as a bargain-priced digital download no less, reveals much about how gaming has changed since we first planted our boots in Battlefield's bloody, muddy soil. &lt;/p&gt; &lt;p&gt; This is undeniably Battlefield stripped down and pared back for a new generation of gamers. Those familiar with the PC original would be forgiven for being taken aback at just how slender the available options are, in almost every area. This ruthless focus is actually one of the game's strengths, at least in the short term, but it remains to be seen how such a skeletal starting point will sustain itself over the coming months. &lt;/p&gt; &lt;p&gt; It's war as Groundhog Day, a neverending series of skirmishes set in the Pacific theatre, but for many players it's getting started that has been the problem. Plagued by server problems and lag in its first 48 hours of public play, such technical sluggishness casts a pall over those all-important first impressions. Spending upwards of 30 minutes hitting the Quick Match button over and over really isn't something we should have to do for an online-only title with this sort of pedigree. Assuming these issues are resolved quickly, however, there's no reason to hold the teething troubles against the game itself. Once you do manage to get past the obstinate "No games found" message, you'll find a marvellously intuitive multiplayer shooter with a commendably balanced design. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/battlefield-1943-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/battlefield-1943-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/4/1/7/8/a_med_bf3.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/battlefield-1943-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/4/1/7/8/a_med_bf_1943_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/battlefield-1943-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/4/1/7/8/a_med_bf2.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/5383c85/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Battlefield 1943&amp;link=http://www.eurogamer.net/articles/battlefield-1943-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Battlefield 1943&amp;link=http://www.eurogamer.net/articles/battlefield-1943-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086905522/u/0/f/4739/c/352/s/87571589/kg/9-31/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086905522/u/0/f/4739/c/352/s/87571589/kg/9-31/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Xbox 360</category><pubDate>Fri, 10 Jul 2009 11:30:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/battlefield-1943-review</guid></item><item><title>Review: The Conduit</title><link>http://rss.feedsportal.com/c/352/f/4739/s/537982d/l/0L0Seurogamer0Bnet0Carticles0Cthe0Econduit0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Conduct unbecoming. &lt;/strong&gt; &lt;/p&gt; If you want to learn something about a science-fiction, alien-invasion shooter before playing it, just pay close attention to how it names its enemies. The single words developers choose to boil their interstellar or interdimensional threats down to often inadvertently reveal the character of the game beneath. Halo's Covenant and Flood conjure an aura of biblical scale and religious devotion. Half-Life 2's Combine suggests seamless integration and sleek, powerful technology. Killzone's Helghast sounds like grim, Germanic warmongering. &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/the-conduit-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/the-conduit-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/3/9/4/1/a_med_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/the-conduit-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/3/9/4/1/a_med_3.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/the-conduit-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/3/9/4/1/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/the-conduit-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/3/9/4/1/a_med_4.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/537982d/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: The Conduit&amp;link=http://www.eurogamer.net/articles/the-conduit-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: The Conduit&amp;link=http://www.eurogamer.net/articles/the-conduit-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086888569/u/0/f/4739/c/352/s/87529517/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086888569/u/0/f/4739/c/352/s/87529517/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Wii</category><pubDate>Fri, 10 Jul 2009 08:16:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/the-conduit-review</guid></item><item><title>Review: Tales of Monkey Island: Launch of the Screaming Narwhal</title><link>http://rss.feedsportal.com/c/352/f/4739/s/5341674/l/0L0Seurogamer0Bnet0Carticles0Ctales0Eof0Emonkey0Eisland0Echapter0E10Elaunch0Eof0Ethe0Escreaming0Enarwhal0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Tales of the expected. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; The return of the Monkey Island series after a nine-year absence has provoked almost as much hand-wringing worry as it has celebration. With so much love for LucasArts' long-dormant series among adventure enthusiasts, the pressure for Telltale Games to get it right is, to say the least, intense. &lt;/p&gt; &lt;p&gt; Announced just one month ago, Launch of the Screaming Narwhal is the first of five episodes scheduled for the season, and launches this week, just ahead of next week's Xbox Live Arcade remake of the seminal 1990 classic, The Secret of Monkey Island. Four further episodes are scheduled to follow at monthly intervals. &lt;/p&gt; &lt;p&gt; Chapter 1 finds the 'mighty pirate' Guybrush Threepwood in familiar territory - onboard a pirate ship, trying to save his wife Elaine from the clutches of nefarious zombie pirate LeChuck. After a simple rescue attempt goes awry, Guybrush finds himself in an even bigger jam. Trapped on the interminably windy Flotsam Island, he and therefore you are tasked with not only finding a ship to make your escape, but with putting a stop to the powerful gusts buffeting the place. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/tales-of-monkey-island-chapter-1-launch-of-the-screaming-narwhal-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/tales-of-monkey-island-chapter-1-launch-of-the-screaming-narwhal-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/2/3/5/0/a_med_tom2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/tales-of-monkey-island-chapter-1-launch-of-the-screaming-narwhal-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/5/2/3/5/0/a_med_tom1.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/5341674/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Tales of Monkey Island: Launch of the Screaming Narwhal&amp;link=http://www.eurogamer.net/articles/tales-of-monkey-island-chapter-1-launch-of-the-screaming-narwhal-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Tales of Monkey Island: Launch of the Screaming Narwhal&amp;link=http://www.eurogamer.net/articles/tales-of-monkey-island-chapter-1-launch-of-the-screaming-narwhal-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086826414/u/0/f/4739/c/352/s/87299700/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086826414/u/0/f/4739/c/352/s/87299700/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">PC</category><pubDate>Thu, 09 Jul 2009 11:30:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/tales-of-monkey-island-chapter-1-launch-of-the-screaming-narwhal-review</guid></item><item><title>Review: Guitar Hero: Greatest Hits</title><link>http://rss.feedsportal.com/c/352/f/4739/s/52fe799/l/0L0Seurogamer0Bnet0Carticles0Cguitar0Ehero0Egreatest0Ehits0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Group shrug. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; A very long time ago, when PlayStation 2 was still king of the world, before Wiimotes and Milo &amp; Kate and prior, even, to the launch of Xbox 360 (celebrated with a prescient cover image by Time Magazine, I just discovered), Guitar Hero was an expensive import luxury: a novelty rhythm game made by legends of the niche and published by a company previously best known - and 'known' is pushing it - for third-party dance mats and joysticks. These days, it's big business - big enough to get Ringo and Macca out of bed anyway. &lt;/p&gt; &lt;p&gt; It's also a very different business. When RedOctane originally licensed the songs for Guitar Hero, little did it know we would be tripping over plastic drum-kits and impaling ourselves on microphone stands on the way to the fridge just a few years later - and let alone doing so in its name. Guitar Hero may have a music store these days, but step-daddy Activision can't just sling the original soundtrack on there without new licensing agreements and additional note charts for those of us who prefer to croon or drum. &lt;/p&gt; &lt;p&gt; This, presumably, explains Guitar Hero: Greatest Hits - a compilation of 48 songs that began their rhythm-action lives in Guitar Heroes 1, 2, 3, Rocks the 80s and the Aerosmith spin-off, games that were mostly released before the rise of premium downloadable content, vocal tracks and novelty drum-kits. Developed by Activision's Beenox Studios, Greatest Hits brings some of the best songs of the preceding Heroes into line with modern thinking. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/guitar-hero-greatest-hits-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/guitar-hero-greatest-hits-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/9/3/2/6/a_med_g1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/guitar-hero-greatest-hits-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/9/3/2/6/a_med_g2.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/52fe799/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Guitar Hero: Greatest Hits&amp;link=http://www.eurogamer.net/articles/guitar-hero-greatest-hits-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Guitar Hero: Greatest Hits&amp;link=http://www.eurogamer.net/articles/guitar-hero-greatest-hits-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086718912/u/0/f/4739/c/352/s/87025561/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086718912/u/0/f/4739/c/352/s/87025561/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Xbox 360</category><pubDate>Wed, 08 Jul 2009 06:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/guitar-hero-greatest-hits-review</guid></item><item><title>Review: Battlefield Heroes</title><link>http://rss.feedsportal.com/c/352/f/4739/s/525e6cb/l/0L0Seurogamer0Bnet0Carticles0Cbattlefield0Eheroes0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; All dressed up. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; I get this feeling quite a lot: enjoyment in spite of my better judgement. Ultimately, I know that Battlefield Heroes is an uncomfortable experimental mess of a game, but I can't help enjoy rambling about in its four brightly coloured maps, shooting the dudes, and trying to figure out how best to use the points I've earned to bolster my armoury. It's free via the website too, which skews any critique of value I might be inclined to make. &lt;/p&gt; &lt;p&gt; Anyway, yes, points earned. That's the peculiar conundrum that beats so awkwardly at the heart of Battlefield Heroes: it's a level-based third-person shooter. While the level structure is not one that means that high-level dudes are indestructible, it does mean you're in it for the persistent character, and your early chappy really is at a disadvantage to his better-equipped foes as time goes on. &lt;/p&gt; &lt;p&gt; The more stuff people have been able to unlock, the more versatile they become. It works for some other notable shooters, I guess, but here there's a definite sense of, well, I'm grinding. I'm trying to earn points to spend, and it never seems entirely appropriate. That said, the distraction of getting new toys is often enough to keep you interested, especially when you spot something someone else has, that you don't. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/battlefield-heroes-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/battlefield-heroes-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/7/3/0/5/a_med_001.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/battlefield-heroes-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/7/3/0/5/a_med_002.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/525e6cb/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Battlefield Heroes&amp;link=http://www.eurogamer.net/articles/battlefield-heroes-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Battlefield Heroes&amp;link=http://www.eurogamer.net/articles/battlefield-heroes-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086614998/u/0/f/4739/c/352/s/86369995/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086614998/u/0/f/4739/c/352/s/86369995/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">PC</category><pubDate>Mon, 06 Jul 2009 14:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/battlefield-heroes-review</guid></item><item><title>Review: Anno 1404</title><link>http://rss.feedsportal.com/c/352/f/4739/s/524a4ba/l/0L0Seurogamer0Bnet0Carticles0Canno0E140A40Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Trading places. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; Those of you not living in the South East of England might not have noticed, but recently it's been real hot. Even living amongst the fresh sea breezes of Brighton I've been gradually sublimating into a rarefied cloud of grease over the last few days, so shuffling back into the airless Eurogamer offices after lunch on the beach, even when all I have to do when I get there is play games and write about them, has been pretty difficult. (Yeah, I know. Tough life.) &lt;/p&gt; &lt;p&gt; The point is that normally it's not that bad. With a desk fan running full blast in my face and Bertie's eternally sunny disposition warming my right flank, it's almost like being outside anyway. During my time with Anno 1404, however, these office-bound hours have proven especially difficult. Don't get me wrong, it's not because I haven't enjoyed the game, it's because of the water. &lt;/p&gt; &lt;p&gt; See, as pretty much everyone who's wandered past my desk this week will tell you, Anno's water is very, very pretty indeed. It looks cool, refreshing and thoroughly inviting - lapping gently upon the beautifully rendered beaches and cliffs of Anno's islands, swirling around my fleets of trade ships and sloshing against abandoned cargo and shipwrecked unfortunates. Considering that all of the game's territory consists of picturesque islands, surrounded by this tantalising liquid, playing it in the heat is absolute torture. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/anno-1404-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/anno-1404-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/7/1/3/9/a_med_Anno4_Kathedrale_02.jpg.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/anno-1404-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/7/1/3/9/a_med_Anno4_orient_NPC_02.jpg.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/524a4ba/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Anno 1404&amp;link=http://www.eurogamer.net/articles/anno-1404-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Anno 1404&amp;link=http://www.eurogamer.net/articles/anno-1404-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086597924/u/0/f/4739/c/352/s/86287546/kg/25/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086597924/u/0/f/4739/c/352/s/86287546/kg/25/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">PC</category><pubDate>Mon, 06 Jul 2009 11:30:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/anno-1404-review</guid></item><item><title>Review: iPhone Roundup</title><link>http://rss.feedsportal.com/c/352/f/4739/s/523346b/l/0L0Seurogamer0Bnet0Carticles0Ciphone0Eroundup0Ejuly0A90Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Doom Resurrection, Trixel, DrawRace, Peggle. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; Reducing Doom to an on-rails zombie shooting gallery might not sound like the most enticing take on the beloved FPS brand, but the end result is surprisingly entertaining. &lt;/p&gt; &lt;p&gt; Robbed of traditional controls, developer Escalation Studios instead moves the player around in a similar fashion to light-gun shooters like Time Crisis, with the player left to adjust the aiming reticule by tilting the iPhone up or down. Shoot and dodge, meanwhile, are mapped to the bottom right and left corners of the screen respectively. &lt;/p&gt; &lt;p&gt; Adapting to the unusual control system is an impressively swift process, and pulling off precision aiming isn't as fiddly as you might fear. In true Doom fashion, enemies come thick and fast and, as usual, aiming for the head (or nearby barrels) reaps rewards, and helps get you closer to the all-important par time. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/iphone-roundup-july09-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/iphone-roundup-july09-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/7/0/5/5/a_med_doom.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/iphone-roundup-july09-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/7/0/5/5/a_med_peggle.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/iphone-roundup-july09-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/7/0/5/5/a_med_DrawRace.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/iphone-roundup-july09-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/7/0/5/5/a_med_trixel.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/523346b/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: iPhone Roundup&amp;link=http://www.eurogamer.net/articles/iphone-roundup-july09-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: iPhone Roundup&amp;link=http://www.eurogamer.net/articles/iphone-roundup-july09-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086578906/u/0/f/4739/c/352/s/86193259/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086578906/u/0/f/4739/c/352/s/86193259/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="platform">iPhone</category><category domain="type">Review</category><pubDate>Mon, 06 Jul 2009 07:23:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/iphone-roundup-july09-review</guid></item><item><title>Review: Trine</title><link>http://rss.feedsportal.com/c/352/f/4739/s/5190329/l/0L0Seurogamer0Bnet0Carticles0Ctrine0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Not an Australian railway simulator. &lt;/strong&gt; &lt;/p&gt; When it comes to promising new indie games, a dash of originality is usually what gets people's attention - some memorable feature or twist that helps the game break away from the herd - but in the case of Trine, from Finnish developer Frozenbyte, it's actually the warm feeling of familiarity. Certainly, anyone who's been gaming since the early nineties will find it delivers a tasty blend of beloved old flavours, served up in a tangy sauce of modern physics. &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/trine-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/trine-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/4/5/3/9/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/trine-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/4/5/3/9/a_med_2.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/5190329/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Trine&amp;link=http://www.eurogamer.net/articles/trine-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Trine&amp;link=http://www.eurogamer.net/articles/trine-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086441942/u/0/f/4739/c/352/s/85525289/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086441942/u/0/f/4739/c/352/s/85525289/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">PC</category><pubDate>Fri, 03 Jul 2009 10:50:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/trine-review</guid></item><item><title>Review: Resident Evil Archives</title><link>http://rss.feedsportal.com/c/352/f/4739/s/5188e8e/l/0L0Seurogamer0Bnet0Carticles0Cresident0Eevil0Earchives0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; True survivor. &lt;/strong&gt; &lt;/p&gt; One of the more heartening aspects of the continuing spate of GameCube re-issues on Wii is that it has given developers the chance to tweak games for the better. However mercenary Nintendo's New Play Control range initially appeared, there's no question that it's been an outright success, with the Pikmin games and Donkey Kong Jungle Beat given the thumbs up, while, shortly, the Metroid Prime titles will also benefit from an overhauled control system. Go Nintendo! &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/resident-evil-archives-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/resident-evil-archives-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/3/6/1/9/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/resident-evil-archives-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/3/6/1/9/a_med_2.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/5188e8e/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Resident Evil Archives&amp;link=http://www.eurogamer.net/articles/resident-evil-archives-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Resident Evil Archives&amp;link=http://www.eurogamer.net/articles/resident-evil-archives-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086430723/u/0/f/4739/c/352/s/85495438/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086430723/u/0/f/4739/c/352/s/85495438/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Wii</category><pubDate>Fri, 03 Jul 2009 06:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/resident-evil-archives-review</guid></item><item><title>Review: Warrior Epic</title><link>http://rss.feedsportal.com/c/352/f/4739/s/50cbcde/l/0L0Seurogamer0Bnet0Carticles0Cwarrior0Eepic0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Epic fail? &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; The launch of a game can be a blurred affair. This is particularly true of direct download games, even more so if you've been involved in a beta. After closed betas, open betas, then a nominal "launch", then an ongoing series of patches, bug fixes, tweaks and adjustments, the finished product is a fluid thing. And often the finished product doesn't even feel finished. Such is the case with Warrior Epic, which ostensibly launched on 19th May after not one but two closed betas. &lt;/p&gt; &lt;p&gt; This launch proved something of a false start, however, as one really rather fundamental area of this free-to-play online RPG wasn't implemented: the item store. And there were still significant server issues. On 9th June, European publisher GOA announced, "the merchants of Providence have finally opened their stalls". By 11th June, GOA's partner on Warrior Epic, True Games Interactive, sent out an email announcing another official launch, accompanied by the news that server instability issues had been resolved. Huzzah! Except that, although you could visit the GOA site and buy gold - Warrior Epic's microtransaction currency - you still couldn't actually spend it in the item shop. In fact, come the end of the month, the item shop still isn't implemented. &lt;/p&gt; &lt;p&gt; Warrior Epic is a free-to-play action-RPG that Gage Galinger, founder of developer Possibility Space and a veteran of Age of Empires, Age of Mythology and StarCraft, has referred to as "Diablo meets the Sims". At a time when such games are increasingly trying to muscle in on the territory dominated by the MMORPG big boys, Warrior Epic is taking a slightly less steroidal approach. This is no fully-fledged MMO - in fact, you could arguably lop off that first "M". Although the servers have the potential to host thousands of players, the game itself is played more intimately with teams of one to five. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/warrior-epic-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/warrior-epic-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/1/5/4/8/a_med_5.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/warrior-epic-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/1/5/4/8/a_med_3.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/warrior-epic-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/1/5/4/8/a_med_4.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/warrior-epic-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/1/5/4/8/a_med_1.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/50cbcde/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Warrior Epic&amp;link=http://www.eurogamer.net/articles/warrior-epic-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Warrior Epic&amp;link=http://www.eurogamer.net/articles/warrior-epic-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086278207/u/0/f/4739/c/352/s/84720862/kg/9/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086278207/u/0/f/4739/c/352/s/84720862/kg/9/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">MMO</category><pubDate>Wed, 01 Jul 2009 11:25:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/warrior-epic-review</guid></item><item><title>Review: Time Gentlemen, Please!</title><link>http://rss.feedsportal.com/c/352/f/4739/s/50b87ed/l/0L0Seurogamer0Bnet0Carticles0Ctime0Egentlemen0Eplease0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Pint of best. &lt;/strong&gt; &lt;/p&gt; There will be unavoidable nepotism in this review. The UK games community has got so tiny over the years that only developers who deliberately shun the limelight, or (as games industry myth tells tale) deny their workers internet connections and phones, and site themselves in the arse-end of nowhere, are unknown to the welcoming and judgemental circle of UK games writers. When it comes to UK indie developers, like Introversions or Zombie Cow, they pretty much make you know them. I will therefore admit to knowing Dan and Ben, the scriptwriters and narcississistic heroes of this game. However, as my nearest and dearest will attest, I'm pretty much a sociopath with no social skills and face no problems in offending people I know and like, and so I hereby declare that joyously imagining their weeping, betrayed faces when they see the number at the end will have no impact on my review. &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/time-gentlemen-please-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/time-gentlemen-please-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/1/3/2/5/a_med_tgp_29062009_215550.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/time-gentlemen-please-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/1/3/2/5/a_med_tgp_29062009_225825.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/50b87ed/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Time Gentlemen, Please!&amp;link=http://www.eurogamer.net/articles/time-gentlemen-please-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Time Gentlemen, Please!&amp;link=http://www.eurogamer.net/articles/time-gentlemen-please-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086262484/u/0/f/4739/c/352/s/84641773/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086262484/u/0/f/4739/c/352/s/84641773/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">PC</category><pubDate>Wed, 01 Jul 2009 08:56:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/time-gentlemen-please-review</guid></item><item><title>Review: Call of Juarez: Bound in Blood</title><link>http://rss.feedsportal.com/c/352/f/4739/s/508eb9c/l/0L0Seurogamer0Bnet0Carticles0Ccall0Eof0Ejuarez0Ebound0Eblood0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Western decadence. &lt;/strong&gt; &lt;/p&gt; Once again - at least until Rockstar San Diego tries to bring the cows home with Red Dead Redemption - it falls to Europeans to keep the fine traditions of the Wild West squarely in the crosshairs of popular culture. Just as Italy and Spain did in the spaghetti western films of the sixties and seventies, now an unlikely collaboration between Poland and France - in the form of developer Techland and publisher Ubisoft - is turning out videogames that capture the grit, machismo and melancholy lyricism of the USA's creation myth better than any American studio seems able. &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/call-of-juarez-bound-blood-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/call-of-juarez-bound-blood-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/0/7/7/3/a_med_3.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/call-of-juarez-bound-blood-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/0/7/7/3/a_med_4.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/call-of-juarez-bound-blood-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/0/7/7/3/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/call-of-juarez-bound-blood-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/4/0/7/7/3/a_med_2.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/508eb9c/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Call of Juarez: Bound in Blood&amp;link=http://www.eurogamer.net/articles/call-of-juarez-bound-blood-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Call of Juarez: Bound in Blood&amp;link=http://www.eurogamer.net/articles/call-of-juarez-bound-blood-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086225416/u/0/f/4739/c/352/s/84470684/kg/25/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086225416/u/0/f/4739/c/352/s/84470684/kg/25/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Xbox 360</category><pubDate>Tue, 30 Jun 2009 17:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/call-of-juarez-bound-blood-review</guid></item><item><title>Review: Anno: Create A New World</title><link>http://rss.feedsportal.com/c/352/f/4739/s/50492e6/l/0L0Seurogamer0Bnet0Carticles0Canno0Ecreate0Ea0Enew0Eworld0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Prosperous. &lt;/strong&gt; &lt;/p&gt; It's always a little worrying when you see developers and marketers working at crossed purposes. On the back of the box, at the top of the series of captioned pictures describing Anno: Create A New World's prime features, it says, "Team up with a friend and explore together". &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/anno-create-a-new-world-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/anno-create-a-new-world-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/9/4/8/9/a_med_anno1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/anno-create-a-new-world-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/9/4/8/9/a_med_anno2.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/50492e6/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Anno: Create A New World&amp;link=http://www.eurogamer.net/articles/anno-create-a-new-world-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Anno: Create A New World&amp;link=http://www.eurogamer.net/articles/anno-create-a-new-world-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086177825/u/0/f/4739/c/352/s/84185830/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086177825/u/0/f/4739/c/352/s/84185830/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Wii</category><pubDate>Tue, 30 Jun 2009 06:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/anno-create-a-new-world-review</guid></item><item><title>Review: Transformers: Revenge of the Fallen</title><link>http://rss.feedsportal.com/c/352/f/4739/s/500515c/l/0L0Seurogamer0Bnet0Carticles0Ctransformers0Erevenge0Eof0Ethe0Efallen0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Shot down and piston. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; Contrary to what the slogans will tell you, these Transformers offer exactly what meets the eye. This is a game-of-the-film so beholden to formula that you can probably finish the review in your head right now, without even playing the thing. Did you imagine repetitive gameplay, uninspired missions and shiny characters stomping around a strangely inert and lifeless gameworld? If so, give yourself a biscuit. &lt;/p&gt; &lt;p&gt; Marginally better than the horrible 2007 Transformers effort, developer Luxoflux has addressed some of the more glaring problems but sadly hasn't managed to apply the same sheen that made its Kung Fu Panda game such a nice surprise. The problem of how to balance a game that needs offer third-person action, plus driving and flying, all within the narrative and time constraints of a blockbuster movie remains unsolved. &lt;/p&gt; &lt;p&gt; Once again split into two campaigns, Autobot and Decepticon, the openworld approach of last time has been ditched in favour of self-contained arena levels. You thunder through a story even more garbled and illogical than the one Michael Bay put on-screen, undertaking missions in Shanghai, America and Egypt, with a brief diversion to the ocean to explain how Megatron managed to rise from the depths. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/transformers-revenge-of-the-fallen-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/transformers-revenge-of-the-fallen-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/9/1/8/5/a_med_t1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/transformers-revenge-of-the-fallen-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/9/1/8/5/a_med_t2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/transformers-revenge-of-the-fallen-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/9/1/8/5/a_med_t3.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/500515c/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Transformers: Revenge of the Fallen&amp;link=http://www.eurogamer.net/articles/transformers-revenge-of-the-fallen-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Transformers: Revenge of the Fallen&amp;link=http://www.eurogamer.net/articles/transformers-revenge-of-the-fallen-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42086118279/u/0/f/4739/c/352/s/83906908/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42086118279/u/0/f/4739/c/352/s/83906908/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Xbox 360</category><pubDate>Mon, 29 Jun 2009 11:30:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/transformers-revenge-of-the-fallen-review</guid></item><item><title>Review: Klonoa: Door to Phantomile</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4f54018/l/0L0Seurogamer0Bnet0Carticles0Cklonoa0Edoor0Eto0Ephantomile0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Do you remember the time? &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; Last year, Klonoa's publisher Namco Bandai sent its supporters a survey. "We are planning to remake one of our classic titles," it stated. "Would you be so kind as to answer a few questions to help guide the development?" The recipient was then required to fill in some straightforward details: "Age", "Gender", "Do you have or intend to buy a Wii?" and so on. Then the questions became more pointed and peculiar, asking, for example, that respondents register their excitement about the concept of a Wind Bullet (a ring-like device that "fires a short burst of wind, used to inflate your enemies"). &lt;/p&gt; &lt;p&gt; Finally, the questionnaire presented two different character designs of the titular bipedal rabbit-cat himself. "Based on these two images", it then asked, "please rate the following design characteristics on a scale of one to five: Ears, Face, Clothing, Shoes and Lack of Hat". (The exact same order of criteria Eurogamer uses to choose a partner). Surely it was this final option that revealed the true purpose the survey, to finally settle a debate that had presumably raged for months between two precious designers: should the all-new Klonoa wear a hat or not? Well, that and the stuff about the Wind Bullet. It's very important to know what your customer thinks about the Wind Bullet &lt;/p&gt; &lt;p&gt; In the end, the pro-hat designer won out (as well he should: if you owned a sweet-ass Pac-Man cap, why on earth would you ever leave the warren without it?). If Namco had had any more general doubts about resurrecting this minor star of the 32-bit era, they were evidently quashed by the positive response to their inimitable brand of research. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/klonoa-door-to-phantomile-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/klonoa-door-to-phantomile-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/8/0/0/a_med_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/klonoa-door-to-phantomile-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/8/0/0/a_med_1.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4f54018/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Klonoa: Door to Phantomile&amp;link=http://www.eurogamer.net/articles/klonoa-door-to-phantomile-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Klonoa: Door to Phantomile&amp;link=http://www.eurogamer.net/articles/klonoa-door-to-phantomile-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085980582/u/0/f/4739/c/352/s/83181592/kg/25-31/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085980582/u/0/f/4739/c/352/s/83181592/kg/25-31/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Wii</category><pubDate>Fri, 26 Jun 2009 14:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/klonoa-door-to-phantomile-review</guid></item><item><title>Review: Fight Night Round 4</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4f1ef02/l/0L0Seurogamer0Bnet0Carticles0Cfight0Enight0Eround0E40Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Unconditional glove. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; Every now and then it's fun to find a game that's not all about shooting men in the face. In times of extreme gun boredom, sometimes it's preferable to express your inner thug by turning to games where you simply batter men repeatedly with your fists until they fall over. Case in point: Fight Night Round 4, the follow-up to 2006's excellent man-battering sim, Fight Night Round 3. &lt;/p&gt; &lt;p&gt; Back in the days when we could get away with using terms like 'next-gen' without unruly gangs wanting to batter us to death, we breathlessly observed that it was one of the greatest sporting spectacles we've ever been treated to in videogaming history". &lt;/p&gt; &lt;p&gt; But this was no idle hyperbole. Released to blanket acclaim, FNR3 offered an early look at what might be possible with new console technology. The obvious allure of astonishing visual fidelity was backed up with deceptively deep gameplay - all of which put EA so far ahead of the competition that few have even bothered attempting to rival it since. Even EA itself failed to repeat the formula, and got royally smacked down onto the canvas by appalled critics when the cartoon-style Facebreaker limped out last year. Having lost the plot so badly with one promising-looking boxing title, could this long-awaited sequel represent a welcome return to form? &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/fight-night-round-4-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/fight-night-round-4-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/2/9/7/a_med_4.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/fight-night-round-4-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/2/9/7/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/fight-night-round-4-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/2/9/7/a_med_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/fight-night-round-4-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/2/9/7/a_med_3.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4f1ef02/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Fight Night Round 4&amp;link=http://www.eurogamer.net/articles/fight-night-round-4-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Fight Night Round 4&amp;link=http://www.eurogamer.net/articles/fight-night-round-4-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085933085/u/0/f/4739/c/352/s/82964226/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085933085/u/0/f/4739/c/352/s/82964226/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Xbox 360</category><pubDate>Thu, 25 Jun 2009 15:40:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/fight-night-round-4-review</guid></item><item><title>Review: Another Code R: A Journey Into Lost Memories</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4ef71aa/l/0L0Seurogamer0Bnet0Carticles0Canother0Ecode0Er0Ea0Ejourney0Einto0Elost0Ememories0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Murder, she clicked. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; "Read &amp; Solve like a Mystery Novel!" shouts the sticker on the box for this languid detective adventure, a sequel to the 2005 DS game Another Code: Two Memories. One of Nintendo's cleverer marketing ideas (and it's had plenty lately) has been to slip the classic narrative adventure in with its rebranding of videogaming to reflect the concerns of a front-of-store display in Borders. Character-driven, brain-teasing murder mysteries sit quite neatly alongside food, fitness and self-help, and a moribund gaming genre gets to find its second wind in the slipstream of a mass-market revolution. Cheers all round. &lt;/p&gt; &lt;p&gt; The thing is, though, that Another Code R: A Journey Into Lost Memories doesn't read quite like a mystery novel, and you don't solve it quite like one. For a start, it's moved from DS - where all the recent hits in the genre, from its predecessor and Hotel Dusk (also by Japanese developer Cing) to Professor Layton and Phoenix Wright, have found their home - to Wii. So you no longer hold it in your hand while you wait for a bus or sit on a beach, idly flicking through dialogue and snapping it shut to ruminate on plot points. &lt;/p&gt; &lt;p&gt; Secondly - and here it differs from Hotel Dusk and Capcom's brilliant legal dramas in particular - you don't solve it by teasing out plot clues and guessing characters' motivation and opportunity. The game does that for you, while you unlock the next section of the story through a series of specific, situational item-combination riddles, logic puzzles and motion interactions. It's more of a traditional videogame adventure in that sense. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/another-code-r-a-journey-into-lost-memories-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/another-code-r-a-journey-into-lost-memories-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/2/2/1/a_med_4.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/another-code-r-a-journey-into-lost-memories-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/2/2/1/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/another-code-r-a-journey-into-lost-memories-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/2/2/1/a_med_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/another-code-r-a-journey-into-lost-memories-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/7/2/2/1/a_med_3.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4ef71aa/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Another Code R: A Journey Into Lost Memories&amp;link=http://www.eurogamer.net/articles/another-code-r-a-journey-into-lost-memories-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Another Code R: A Journey Into Lost Memories&amp;link=http://www.eurogamer.net/articles/another-code-r-a-journey-into-lost-memories-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085896521/u/0/f/4739/c/352/s/82801066/kg/25/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085896521/u/0/f/4739/c/352/s/82801066/kg/25/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Wii</category><pubDate>Thu, 25 Jun 2009 14:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/another-code-r-a-journey-into-lost-memories-review</guid></item><item><title>Review: Fallout 3: Point Lookout</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4e5f771/l/0L0Seurogamer0Bnet0Carticles0Cfallout0E30Epoint0Elookout0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; What's that coming over the hill? &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; It's a rare game indeed that warrants the investment of time that Fallout 3 does. Yet somehow the sprawling post-apocalyptic wasteland drags us back no matter how many times we think we should be bored of it. Already four DLC packs down the line, Bethesda has certainly delivered on its promise of episodic content - but so far, the quality has been a little variable. Cue a gravel-voiced "Previously on Fallout 3"... &lt;/p&gt; &lt;p&gt; Operation Anchorage was an inauspicious way to kick off the DLC onslaught, with a boringly easy, overly linear trudge only saved by the intriguing scenario. Then came the infamous The Pitt debacle, which, although it was a much better extension to the storyline, was fraught with technical difficulties when it first appeared. &lt;/p&gt; &lt;p&gt; Last month's Broken Steel did the hardcore fans a huge favour by raising the level cap and adding new perks. But although the missions felt better integrated into the existing Washington DC wasteland, it was all a little "business as usual" until the rip-roaring finale. Maybe this time Bethesda could deliver on all fronts. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/fallout-3-point-lookout-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/fallout-3-point-lookout-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/5/7/8/9/a_med_lookout_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/fallout-3-point-lookout-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/5/7/8/9/a_med_lookout_1.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4e5f771/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Fallout 3: Point Lookout&amp;link=http://www.eurogamer.net/articles/fallout-3-point-lookout-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Fallout 3: Point Lookout&amp;link=http://www.eurogamer.net/articles/fallout-3-point-lookout-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085772581/u/0/f/4739/c/352/s/82179953/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085772581/u/0/f/4739/c/352/s/82179953/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Xbox 360</category><pubDate>Wed, 24 Jun 2009 08:20:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/fallout-3-point-lookout-review</guid></item><item><title>Review: Spore: Galactic Adventures</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4e372ba/l/0L0Seurogamer0Bnet0Carticles0Cspore0Egalactic0Eadventures0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Space invaders. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; My first captain of infinite space got his oversized hat inextricably caught in a low-hanging tree. The second saviour of the known universe got atomised by an exploding custard pie he dropped on his foot. By the time I restarted the training mission, for the third attempt, I was prepared to give up the whole idea of user-generated content as a bad joke. After all, if the Maxis Illuminati couldn't make a mission, the first tutorial in the game, that didn't piss you off entirely, how could they expect anyone else to? &lt;/p&gt; &lt;p&gt; Galactic Adventures continues the overriding Spore theme of user-generated content, extending it to level-editing (though in Spore's case, it's more planet-editing). And hence turning the endless drab Gnosh-infested wastelands (oh, those blasted Gnosh. If one thing broke Spore, beyond the overly basic gameplay at every level, it was the endless depredations of tedious enemy races nicking your planets as your miniscule empire expanded, making progression more depressing than hitting 29 in Kudos) into a quest-packed paradise, replete with random missions generated by your fellow users.  &lt;/p&gt; &lt;p&gt; When they get there. At the moment there are a few Maxis missions, a bunch of confused journalists uploading bizarre half-hearted test pieces and a handful of Robot Chicken-created episodes. Including one about a war between bananas and monkeys which, apparently having been made in half a day, is the best advert for what you can do with the game if you put your mind to it.  &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/spore-galactic-adventures-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/spore-galactic-adventures-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/5/6/1/5/a_med_4.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/spore-galactic-adventures-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/5/6/1/5/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/spore-galactic-adventures-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/5/6/1/5/a_med_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/spore-galactic-adventures-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/5/6/1/5/a_med_3.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4e372ba/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Spore: Galactic Adventures&amp;link=http://www.eurogamer.net/articles/spore-galactic-adventures-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Spore: Galactic Adventures&amp;link=http://www.eurogamer.net/articles/spore-galactic-adventures-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085740661/u/0/f/4739/c/352/s/82014906/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085740661/u/0/f/4739/c/352/s/82014906/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">PC</category><pubDate>Tue, 23 Jun 2009 17:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/spore-galactic-adventures-review</guid></item><item><title>Review: Grand Slam Tennis</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4db7923/l/0L0Seurogamer0Bnet0Carticles0Cgrand0Eslam0Etennis0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; The humble pie edition. &lt;/strong&gt; &lt;/p&gt; This review replaces our original verdict on Grand Slam Tennis, which was withdrawn last week due to errors affecting the review process. Please see the Editor's blog for an explanation. &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/grand-slam-tennis-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/grand-slam-tennis-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/3/9/8/5/a_med_1.jpg.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/grand-slam-tennis-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/3/9/8/5/a_med_2.jpg.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4db7923/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Grand Slam Tennis&amp;link=http://www.eurogamer.net/articles/grand-slam-tennis-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Grand Slam Tennis&amp;link=http://www.eurogamer.net/articles/grand-slam-tennis-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085632829/u/0/f/4739/c/352/s/81492259/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085632829/u/0/f/4739/c/352/s/81492259/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Wii</category><pubDate>Mon, 22 Jun 2009 12:22:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/grand-slam-tennis-review</guid></item><item><title>Review: Overlord: Dark Legend</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4d857ca/l/0L0Seurogamer0Bnet0Carticles0Coverlord0Edark0Elegend0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Evil twin. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; When we played Overlord: Dark Legend a month ago, everything suggested that Climax had pulled off a spot-on interpretation of Triumph Studios' minion-meddling gameplay for the Wii. Blessed by a fluid point-and-click control system that lends itself perfectly to this deliciously evil brand of action strategy, the only lingering doubt was whether it offered enough depth and challenge behind the evident accessibility. &lt;/p&gt; &lt;p&gt; For those of you confused by the proliferation of Overlord titles hitting the shelves later this week, here's the deal. Instead of trying to shoehorn Overlord II into platforms ill suited to the level design, Codemasters instead took the altogether more sensible decision to tailor a specific version to each platform. In the Wii's case, we get a prequel rather than a sequel, and travel back to the days when the Overlord had just turned 16 and become aware of his all-conquering evil powers. &lt;/p&gt; &lt;p&gt; Under the guidance of the perennially amusing Minion Master, Gnarl, the young Overlord is left to his own devices in Castle Gromgard, where inevitable mischief ensues. As with all the Overlord games to date, things play out as part third-person adventure, part real-time strategy, where you get to 'sweep' minions around the screen to do your evil bidding, as well as directly control the nefarious Overlord and indulge in some hackandslash antics when you feel so inclined. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-dark-legend-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-dark-legend-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/2/7/1/2/a_med_4.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-dark-legend-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/2/7/1/2/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-dark-legend-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/2/7/1/2/a_med_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-dark-legend-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/2/7/1/2/a_med_3.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4d857ca/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Overlord: Dark Legend&amp;link=http://www.eurogamer.net/articles/overlord-dark-legend-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Overlord: Dark Legend&amp;link=http://www.eurogamer.net/articles/overlord-dark-legend-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085594180/u/0/f/4739/c/352/s/81287114/kg/31/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085594180/u/0/f/4739/c/352/s/81287114/kg/31/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Wii</category><pubDate>Mon, 22 Jun 2009 00:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/overlord-dark-legend-review</guid></item><item><title>Review: Overlord II</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4d857c9/l/0L0Seurogamer0Bnet0Carticles0Coverlord0Eii0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Wicked. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; Mayhem-mongering has rarely been as fun as it was in Triumph's gleeful action-strategy title Overlord. Released a couple of years back, it was but a few tweaks away from classic status, combining elements of Pikmin, Dungeon Keeper and Fable to satisfying and comic effect. Dispensing cackling evil at every turn, it made us want to play the bad guy more often - and obviously you lot felt the same way. Sales of more than a million worldwide across PC, Xbox 360 and latterly PS3 turned Overlord into Codemasters' biggest new IP in years. &lt;/p&gt; &lt;p&gt; So, apart from perhaps requiring Brian Blessed's inimitable input, what else should go in the follow-up? More evil, obviously. More comedy headgear. Less suicidally dumb minions. A better-behaved camera system. At least some of these kinks (such as the absent mini-map) were ironed out in the belated PS3 release, Overlord: Raising Hell, but it still felt a little shy of the finished article. With numerous preview showings of the sequel demonstrating a ton of interesting new features, confidence was riding high that Dutch studio Triumph could go all-out and deliver not only a worthy follow-up, but, dare we say it, one of the highlights of the entire year. &lt;/p&gt; &lt;p&gt; To begin with, the basic plunder-and-conquer premise remains, with roughly the same amount of puzzling interspersed with action. The main difference is that you're playing the offspring of the armour-suited mischief-maker, and we pick up the thread with the new Overlord firstly proving his evil credentials, and then being initiated by the ever-humble minion master, Gnarl. Acting as your tutor and fawning servant, the sequel follows a familiar pattern with a seamless introduction of your basic powers and the abilities of your ever-willing band of evil helpers. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-ii-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-ii-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/1/2/5/5/a_med_4.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-ii-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/1/2/5/5/a_med_1.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-ii-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/1/2/5/5/a_med_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/overlord-ii-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/3/1/2/5/5/a_med_3.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4d857c9/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Overlord II&amp;link=http://www.eurogamer.net/articles/overlord-ii-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Overlord II&amp;link=http://www.eurogamer.net/articles/overlord-ii-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085594179/u/0/f/4739/c/352/s/81287113/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085594179/u/0/f/4739/c/352/s/81287113/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Xbox 360</category><pubDate>Mon, 22 Jun 2009 00:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/overlord-ii-review</guid></item><item><title>Review: Monster Hunter Freedom Unite</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4d17d43/l/0L0Seurogamer0Bnet0Carticles0Cmonster0Ehunter0Efreedom0Eunite0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Stalking point. &lt;/strong&gt; &lt;/p&gt; &lt;p&gt; I've done it. After 70 hours, six weeks, dozens of missions and a great deal of inventive invective I've finally made my mark on Monster Hunter. I'm now Hunter Rank 2. Yes, two. And no, it's not an inverted rank table - two is actually the second level, the first rung on the vertical learning ladder. &lt;/p&gt; &lt;p&gt; It seems pathetic, now I have it in front of me in black and white, but I'm feeling tremendously proud. There have been so many crushing defeats over the last month and a bit, so many unceremonious spankings, roastings and straight-up surprise sexings, that I feel like I've earned that extra tiny star next to my name on the Guild Card with my very own blood, sweat and tears. &lt;/p&gt; &lt;p&gt; It's not been wall-to-wall fun - there have been plenty of fist-clenching moments of pure, frustrated rage - but I've thoroughly enjoyed it. I'm not a patient person but, oddly, the catharsis of Monster Hunter Freedom Unite's insanely sadistic learning curve has granted me a Zen-like calm. Turns out that patience isn't just a virtue, it's a lesson well worth learning. &lt;/p&gt; &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/monster-hunter-freedom-unite-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/monster-hunter-freedom-unite-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/2/6/1/6/a_med_Rajang_3_bmp_jpgcopy.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/monster-hunter-freedom-unite-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/2/6/1/6/a_med_2009_03_09.22_43_41_984_bmp_jpgcopy.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/monster-hunter-freedom-unite-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/2/6/1/6/a_med_2009_03_05.17_01_28_406_bmp_jpgcopy.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/monster-hunter-freedom-unite-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/2/6/1/6/a_med_2009_03_05.15_41_59_890_bmp_jpgcopy.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4d17d43/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: Monster Hunter Freedom Unite&amp;link=http://www.eurogamer.net/articles/monster-hunter-freedom-unite-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: Monster Hunter Freedom Unite&amp;link=http://www.eurogamer.net/articles/monster-hunter-freedom-unite-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085495162/u/0/f/4739/c/352/s/80837955/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085495162/u/0/f/4739/c/352/s/80837955/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">PlayStation Portable</category><pubDate>Fri, 19 Jun 2009 16:00:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/monster-hunter-freedom-unite-review</guid></item><item><title>Review: EA Sports Active</title><link>http://rss.feedsportal.com/c/352/f/4739/s/4cfd466/l/0L0Seurogamer0Bnet0Carticles0Cea0Esports0Eactive0Ereview/story01.htm</link><description>&lt;p&gt; &lt;strong&gt; Perfect fit? &lt;/strong&gt; &lt;/p&gt; Something strange happened last April. I started running. Outside. Three times a week. Regular as clockwork. The same month, Nintendo launched Wii Fit. No coincidence. I've barely touched Wii Fit in the last year, but I'm still running. &lt;p&gt; &lt;a href="http://www.eurogamer.net/articles/ea-sports-active-review"&gt; Read more... &lt;/a&gt; &lt;/p&gt; &lt;br/&gt; &lt;br/&gt; &lt;a href="http://www.eurogamer.net/articles/ea-sports-active-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/1/8/6/4/a_med_2.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/ea-sports-active-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/1/8/6/4/a_med_3.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/ea-sports-active-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/1/8/6/4/a_med_4.jpg.jpg"/&gt; &lt;/a&gt; &lt;a href="http://www.eurogamer.net/articles/ea-sports-active-review"&gt; &lt;img src="http://images.eurogamer.net/assets/articles//a/6/2/1/8/6/4/a_med_1.jpg.jpg"/&gt; &lt;/a&gt;&lt;img width='1' height='1' src='http://rss.feedsportal.com/c/352/f/4739/s/4cfd466/mf.gif' border='0'/&gt;&lt;div class='mf-viral'&gt;&lt;table border='0'&gt;&lt;tr&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/sendemail2.html?title=Review: EA Sports Active&amp;link=http://www.eurogamer.net/articles/ea-sports-active-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/emailthis2.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign='middle'&gt;&lt;a href="http://res.feedsportal.com/viral/bookmark.cfm?title=Review: EA Sports Active&amp;link=http://www.eurogamer.net/articles/ea-sports-active-review" target="_blank"&gt;&lt;img src="http://rss.feedsportal.com/images/bookmark.gif" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://da.feedsportal.com/r/42085468897/u/0/f/4739/c/352/s/80729190/a2.htm"&gt;&lt;img src="http://da.feedsportal.com/r/42085468897/u/0/f/4739/c/352/s/80729190/a2.img" border="0"/&gt;&lt;/a&gt;</description><category domain="type">Review</category><category domain="platform">Wii</category><pubDate>Fri, 19 Jun 2009 11:19:00 GMT</pubDate><guid isPermaLink="false">http://www.eurogamer.net/articles/ea-sports-active-review</guid></item></channel></rss>
